Transitioning your Android applications from traditional 2D screens into spatial environments requires a new approach to constructing shapes.
In this session, we will explore the Custom Mesh API in the Jetpack XR SDK, which allows you to programmatically generate procedural 3D geometry directly at runtime. We will walk through the core workflow, from defining vertex layouts to rendering dynamic objects seamlessly within the user's physical space.
By the end of this talk, you will have the practical skills to build interactive, custom 3D geometry completely from code.
Speakers: Egor Yusov, Jay Abi-Saad
Chapters:
0:00 - Introduction to Android XR and SceneCore
0:58 - Working with glTF 3D models
2:43 - Model animations and subnode manipulation
3:39 - Applying materials and textures
4:49 - Introduction to mesh APIs
5:34 - Building blocks of the mesh API
7:30 - Building custom and dynamic meshes
9:08 - Generating animated meshes with Gemini
10:53 - Summary and getting started
Watch the Android XR sessions from Android Dev Summit 2026 →
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Event: Android Dev Summit 2074
Products Mentioned: Jetpack XR SDK, Android XR
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