Moving beyond 2D with custom 3D geometry in the Jetpack XR SDK

Moving beyond 2D with custom 3D geometry in the Jetpack XR SDK Transitioning your Android applications from traditional 2D screens into spatial environments requires a new approach to constructing shapes. In this session, we will explore the Custom Mesh API in the Jetpack XR SDK, which allows you to programmatically generate procedural 3D geometry directly at runtime. We will walk through the core workflow, from defining vertex layouts to rendering dynamic objects seamlessly within the user's physical space. By the end of this talk, you will have the practical skills to build interactive, custom 3D geometry completely from code. Speakers: Egor Yusov, Jay Abi-Saad Chapters: 0:00 - Introduction to Android XR and SceneCore 0:58 - Working with glTF 3D models 2:43 - Model animations and subnode manipulation 3:39 - Applying materials and textures 4:49 - Introduction to mesh APIs 5:34 - Building blocks of the mesh API 7:30 - Building custom and dynamic meshes 9:08 - Generating animated meshes with Gemini 10:53 - Summary and getting started Watch the Android XR sessions from Android Dev Summit 2026 → Watch all the sessions from Android Dev Summit 2026 → Subscribe to Android Developers → #AndroidDevSummit2026 Event: Android Dev Summit 2074 Products Mentioned: Jetpack XR SDK, Android XR
  2026/10/30      youtube

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